ZBrushCentral

Why are maps lost with go Z and Maya on a Mac (answered)

I use Maya 2011 on a mac with goZ and Zbrush 4, had been working perfectly but I just discovered when opening a Maya scene file I no longer had a connection to the imagemaps and normal maps. They were previously in the default location that was generated by goZ (users/pixologic - etc…)
However now there are no longer there and seemed to have somehow been deleted from my system. I didn’t touch the files at all and to my knowledge I haven’t changed anything on my computer that would cause something like this.

I will now have to go back and use goZ and Maya again to reimport all the various ztool files so I can get my image maps back. A pain but doable I’m sure. What might have caused this (other than me sleepwalking to my computer in the middle of the night and deleting them all myself!) In the future I will be more careful to manually copy the files into my Maya project directory. But I’m curious if somehow Zbrush deleted the files.

ZBrush doesn’t delete the maps/files its creating through GoZ, except if you click on the Clear Cache files in the GoZ preferences.

Just a reminder: take care that the temporary folder of GoZ can become huge because of these temporary files! Then check its content times to times!

Thanks Totyo, I thought it must be something like that, I will be more careful with that clear cache button from now on. I guess I had thought the cache was something other than the actual file being imported into Maya.