I have a model with multiple parts a face, a body and limbs.
Each of the parts has its own set of UVs and maps. I need the entire model as one single sub tool with all of its textures and maps baked into it flawlessly. The problem I’m having is this:
Before I can merge the parts into one sub tool I need to apply the textures and alphas to the sub tools individually, remember they all have their own maps so in order to get every model part looking like this:
I need to raise their poly counts to somewhere around 9 million each so they can retain the details on them. Zbrush does not like merging 9 million + poly sub tools into one another so I can’t simply detail them and put them together.
I don’t know how to go about solving this. I know how to apply the texture as poly paint and the alpha to the surface of my model but I don’t know how I can merge my model together with all the applied textures and alphas since my Zbrush will explode. Also since Zbrush doesn’t support more than one texture on a single sub tool I’m at a huge loss as I’m unable to simply apply each map to the single sub tool and again, even if I could, the model wouldn’t be able to be 50 million polys.
I apologize since this is very complex and hard to word. My last thread had people confused on what I was trying to do. Any way anyone can help would be greatly appreciated.
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