Hi guys.
I’ve been off these boards for around 2 years now, so trying to catch up with all the new stuff that’s gone into Zbrush 3.5/4
The one thing that I still can’t get into is zspheres, and their use as a base mesh to begin creating a character. I love the idea of them, the fact that you can get some really quick poses down. But the whole topology thing seems to really bog them down.
So my question is, do people use these now or do most people still create their base models in another package? It just seems to me that creating zspheres, then retopoligizing takes longer then just creating a nice topology from scratch in another package. I’ve read that the new adaptive skin makes good topology, is this true?
My second question is to do with adaptive skin. From what I’ve read it seems to me that there’s two ways of doing this. One is using the adaptive skin button, the other is re-mesh. Is there any advantage to one or the other?
Looking forward to what you guys think
Pete B