Hi there,
I know this probably is a question everyone will have a different answer to, or possibly even say “all of the techniques are suitable for a specific purpose”.
I am aware of the fact that one can use the shadowbox etc., but my main concern is that I am really havin gproblems relating to the digital sculpting.
I sculpt in clay, and I always know what my fingers are doing with the specific tools. Personally, I like ZSpheres in combination with ZSketch best. It seems to be the closest to what I am doing with the clay.
A few months back I bought a book by Eric Keller to help me get started on ZBrush. And while I had no real problems following his tutorials, I do have to say that I easily forget all the steps if, like in the past few months, I had to concentrate on other things than learning ZBrush. How the ZSpheres work, however, I seem to remember quite well. Of cours,e I still. Av to look up a few things here and there, but it seems more natural to me to use this technique rather than starting out with only polygons only, or even using DynaMesh.
What I am wondering now is, would it hurt if I concentrated on learning character sculpting in ZBrush with ZSpheres and ZSketch while, if necessary, using another technique, or do you guys think it is imperative to know every single technique in ZBrush by heart?
As I understand it, there are different approaches to get the result one is looking for, but maybe that’s just my interpretation because I am having problems getting accustomed with the other ways of sculpting in ZBrush.
Any opinions, advice etc. is very much appreciated! 

