It’s either going to be BootCamp or Parallels.
Both scnearios: I pay an additional sum of money to purchase a Windows license so that I can use a piece of software. Which I already paid for.
BootCamp: I model a base mesh LightWave on OSX. I save, close everything out, & restart. I boot into XP or Vista. I pull my hair our dealing with said OS. I do my sculpting in ZBrush. I save and shut down again. Restart again. Load up OSX. Hop back into LightWave… now lets say as I’m working again in LW I decide there’s another detail I want to add… guess what I’m about to do?
Parallels: I pay an additional sum of money to purchase Parallels. I pay further to purchase Windows. I finally get Parallels working, but I am unable to operate at peak efficiency, and my Wacom’s probably gonna get a bit funky. Not to mention, I’ve still gotta deal with Windows.
So I have two options: expensive & super duper inconvenient, or even more expensive & only super inconvenient.
In short, emulation is a solution which is not viable to app users. Maybe to some (I know there are folks who have been quite successful using these solutions)… but not all.
Yes, the Mac community may seem to complain. Heck, some folks even whine.
But let’s not pretend it would be any different if it were the other way around, or try to make it out as though the Mac userbase doesn’t have a very valid basis and justification for complaint.
(Of course, Pix also has a valid basis for complaint… like I’ve said before, Apple isn’t exactly making things easy for multi-platform developers… but, that could be its own thread, really…)