I just tried the fix seams button and checked both normal maps in photoshop. There is no difference between them and both normal maps have overpainted seams. (The Zbrush help says, the fix seams button “re-draws” the edges of disconnected polygons…im not sure, but I think it doesn’t help us with our normal map problem)
I checked the normal maps with different directx shaders in 3d studio max (and with the green channel flipped) but the seams are still visible. The normal maps, rendered with edge padding in 3d studio max are working fine
Anybody else had success with that problem?