I can’t found anything on how to create tileable Z terrain in Zbrush 4r7 to be exported to Unity 5.3 as terrain with colliders.
I need 3 tutorials;
1- Explain how to split a Mesh map into multiple little chunk for Unity 5.3. For streaming purpose.
2- Explain how to split a map into multiple of heightmaps who stitch to each others.
3- All thing we can made with Zbrush to create an open world for video games.
I have GeoVox for Live Voxel Sculpting and Tree placements. I bet Zbrush can be usefull with it.