This is my work flow:
1.make a low poly in Max 7.1
2.Export to ZBrush(iFlipY,eFlipY,iSwitchYZ,eSwitchYZ)
3.divide,sculpt,normal map, flipY,export the map
4.in Max,normal bump it.Because the map has flipY in ZBrush yet,no need any Tiling ‘-1’.
5.
,if use normal bump,half good,haif fliped.
if anyone can solve this? Thanks!
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