I’ve just merged all the pieces of a weapon (using the SubTool Master) and then appended that merged weapon tool into my character project to position it in the correct place. Once the weapon is in place I split the merged weapon tool by using the Groups Split button in the Subtool menu to fine tune a few things.
The problem is that when I split the weapon into all the seperate subtools it makes a hole in the mesh of every subtool. Is there a reason for this? And how could I avoid it?
I’m aware of the ‘Close Holes’ button, but I’d rather prevent it than fix it.
I’m using ZBrush 4R3.
Thanks!