Quick question. If I make my base mesh in maya and have good topology, albeit low res and then import into zbrush, and then sculpt away to my desired subdivision, do I then need to retopologise in zbrush? Or can I simply go into maya with the low levelled sub d and import high details with displacment maps etc?
Other words, do I need to retopologise all the time or is this just something that i need to do whern i have started the modelling process in zbrush.