Hi everyone, I just finished modeling an Austrailian Blue-Banded Death Worm, and I’m having texture problems.
I was getting invalid page fault shutdowns when picking up an object in texturemaster, (that hasn’t happended before), so I painted the adaptive mesh of the worm while in edit mode with with rgb selected, markered it and then added the markered teeth. When I made a polymesh, it came up with this garbled texture. Any thoughts? Thanks. 50.
…and that is how u solve it. am Joking I have no idea butdo those things really exist
Only in my mind, Aztec,…only in my mind. 50.
looks very good.
You shouldn’t need the texture if you painted the polys in edit mode, should you?
I did the same thing today, I modeled a frog that would crash TextureMaster every time, so I just painted the polys in edit mode. Not near as nice, but it will have to do for now.
Great worm!
50’s, select your polymeshed object and set the Tool modifiers
Texture
Fix Seam Border to 1 and press Fix Texture Seam. That should fix most of the artifacts but probably not all.
Hi Vlad74, thanks.
Hi KingSalami, I wanted more control over the painting such as the teeth, inside of the mouth, etc. I wasn’t sure of the placement in the scene, yet. Plus I might do more than one pic. I like to be able to just grab a finished model and move it around.
Thanks.
Tveyes, thanks, I will try that. Z ya guys. 50.