hi there,
I’m really struggling with certain aspects of zbrush, and I’d really appreciate some help here, anyone, please. (And thanks in advance, by the way)
Ok. In Zbrush I have made a sculpt of a male head. I have created all the maps I need: Colour base, diffuse (Which includes AO & cavity in the mix), normal, specular and spec colour.
Ok. My questions:
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Has anyone successfully used the Headus Killeroo normal shader, and if so how do you get specularity in to the mix?
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Is Maya’s in-built normal map shader meant to be this poor, or am I doing something wrong?
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Is there an EFFICIENT, SIMPLE normals shader for Maya available somewhere that I can easily use, and get PROFESSIONAL results for in-game character creation?
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Can some of you guys on the forum please show me where to look for the tutorials that really helped you become the artists that you are today, especially if you’re in-game asset creators? please? i’m going nuts with stuff!
Thanks for you’re time 
jase
