ZBrushCentral

What'is remesh?

In a Zbrush forum i read that:
“After being in the program for a few hours most modelers never want to push vertices again : ) I know I felt the same way so when I was doing work for a production house in SanDiego I constantly looking out for ways to keep Zbrush at the front of the pipe. With tools like Silo and the topology brush as well as the XY Shrinkwrap script for Maya I was actually able to base out and develop models in Zbrush, bring them into Silo to remesh, then back to Zbrush to refine until finaily they went to Maya for setup etc”

My question is? What’s means remesh a zbrush object with another sw?

Thanks for answer:

Basically what they mean is that rather than create a mesh with absolute perfect topology first they create their base mesh (or use zspheres) and bring it into zbrush then just create freely without worrying about topology. Then they when satisfied they will take that mesh back out to their program and fix edgeflows, lighten up the mesh etc and basically create a new mesh using the detailed creation from zbrush.

Check out ChadtheArtists latest works he does this by using zbrush and silo’s topology brush.

ZBrush 2.5 shouldl make the need to use other software packages for this obsolete. If you watch the 2.5 preview movies, you’ll see Surface Rigging being used to create brand new meshes over top of an existing one. It’s super fast, and gives you top notch control over your edge flows.

Even better, it can also be used to make form-fitting clothing for your characters. In fact, as the folks at SIGGRAPH saw, the new mesh can even have volume. No more clothing with only 1 polygon thickness so that it looks fake when you turn to the side. :slight_smile: