Hello,
I am currently painting a character who has an articulated inner mouth that I would need to be able to control the opening and closing of in order to get in there with my brushes.
I was originally planning on using layers until I discovered that the layer functionality seemed to only work on the highest subdivision level, for obvious reasons it is way easier to control a large movement like lips parting at the lowest subdivision level than it is at the multi-million polygon level.
So what I need is the ability to have the mesh at its lowest SubD level with its mouth closed, then sculpt the mouth opening and be able to go back and forth between these two states.
Sorry if this has been answered elsewhere but since I don’t even know what such a function would be called in ZBrush (in Maya I would know it as a blendshape), what function should I use to do this?
Is there some alternate feature by which I can make only the interior parts of a mesh visible and accessible with brushes?
Thank you in advance.