ZBrushCentral

What the Devil is going on here?

Hi All,

I’m very new to poly modelling and Zbrushery in general. This is only my second proper undertaking in Zbrush.

So anyway, I have modelled part of the geometry of a necklace design i am working on which you can see in this first image in modo, UV’d it and then imported it into zbrush so I can get my sculpt on.

screen1.jpg](http://javascript%3cb%3e%3c/b%3E:zb_insimg(‘119501’,‘screen2.jpg’,1,0))

Attachments

screen2.jpg

your vertex order has changed. Have you exported this out into modo or something else for UV’s or any other purpose?

Do you still have a “good” ztl file?

hmmm yes, i exported modelled the leaf in modo, then zbrushed it, and then used the resultant mesh in modo…

I’ve got things all messed up cuz i’m such a noob. I’m gonna delete all the leaves, and re UV just the branches, and a single leaf, get my zbrush on and then take it back to modo for the render. Sound like a better idea?