Does anyone know what vector displacement is and can zBrush do this?
Thanks.
Does anyone know what vector displacement is and can zBrush do this?
Thanks.
As far as I know, displacement maps offset the geometry in the z normal: A grayscale, just one direcnion.
Vector displacement uses tree grayscales (Red, Green, Blue) to offset the geometry in x, y and z axes, giving quite surprising results…
as far as I know zbrush is unable to do this…
Ah-ha. Very cool.
Thanks for the insight Sir.
Oooh… Sir??? Please!!! dont call me like that… I’m not THAT old :o