Could someone please tell me why my model is doing this?
I’m not even sure what to call this so I can’t search for a solution.
The original model was an obj that was created in modo. It has a uv map on it that was also created in modo. The original mesh was clean and I had be sculpting back and forth between 4 division levels with no problems until one time this happened and now it won’t stop. Someone please enlighten me.
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