ZBrushCentral

What is the point of Dynamesh?

I honestly don’t believe a tutorial is necessary. These things should become apparent as one works with the tools. I don’t think I’m doing anything particularly extraordinary here (just ask MealeaYing or michalis). But if there is real demand after I post the finished project, I’ll put something together.

I do think that (your mech) was extraordinary, very much so in fact, thats why I got curious to see if it could be done in Sculptris. I’m not downplaying dynamesh either aggressively of otherwise, I’m attempting to grasp why it was implemented the way it has been. To a lot of people especially new ones dynamesh seemed like it was going to be Zbrushes version of Sculptris, its not and that is not bad, its just confused a lot of people. The reason people ask questions is to find things out.
A number of people here including me would like to know how the hell you did that thing, I dont know where to start a project like that, and honestly if you hadn’t said it was dynamesh I would have guessed that it was made in some other program.

Short answer? You gain everything ZBrush can do that Sculptris can’t. Focusing on just one feature is illogical. You have to look at each program as a whole.

Thus I agree with Spyndel 100%. Dynamesh has made organic, and especially hard edged, sculpting so much easier than in the past, not to mention faster and more efficient, qualities that matter a lot to those using it in a professional capacity. Dynamesh is useful in large part because of the new tools that have been added, as well as older ones such as shadow box. Combined with curves, slicing, and boolean brushes (an ability I feel was equally important), these features help to push ZBrush into a whole new league than before, capable of doing things that just aren’t possible with Sculptris right now. Ok, so these new abilities in Z4R2 aren’t quite perfect yet, and I can think of lots of ways they can be improved, but for now they are still incredibly useful. Because ZBrush is their flagship product, we will continue to see bug fixes and new features added at a pace we’ll probably never see with Sculptris, which I look at as more of a toy (no disrespect to its author). Probably a better analogy would be that its meant to be a gateway drug lol. :lol:

I get the analogy Spyndel was trying to get across. Another example would be to say that since we can already do things like curves and booleans within ZBrush, there is no point in adding similar features to Sculptris, and therefore they shouldn’t. That is completely silly logic, is it not?

Very cool mech by the way, Spyndel. I look forward to seeing the finished product. :cool:

Lol. looks like someone got really offended here. What is the problem Spyndel? so waht is two people asked the use of dynamesh? If there is a question the point is to get an answer and thats why the forums like zbc are made. The answer could have been in a simple paragraph. Posting a mech doesnt answer. Yes cool mesh whats so extraordinary about it? I can do that in maya and i can use it and its will be all topologized from scratch. yes sweet you made a mech, its all cool and good looking. what you gonna do with it now? topo it ? basically u are adding another step in the process. Thats not the point here.
I find you answer to this post as if you got really pissed as the question or rather personally offended?

Dynamesh is amazing and “I” am still trying to learn it.

Talking about open mind. I dont want my mind too open too much so my brain falls out. I think my mind is already open to a limit where i am talking a step to understand what the new update is all about rather than sitting and scratching my head.

I like tomatoes!