ZBrushCentral

What is the best way to save my WIP?

Thank you everyone who has helped me so far with my Project.
I am trying to figure out the best way to save my work, so that I can come back to it later, and I am a little confused.

The jist of my project can be found here:
http://www.zbrushcentral.com/zbc/showthread.php?t=66580

.obj model trying to paint it using ZApplink. How do I save when I’m inside Photoshop, and then how do I save when I’m back in Zbrush?

It seems like right now it’s all or nothing. Meaning if I start it, I must finish it because I don’t see anyway to save anything half way thru the process.
Sorry for the stupid questions. This should be the last one for a while.

Aurick, thanks for the tip about zapplink/projection master. :+1:

You’re right…there isn’t a way to save half way though.

You can save out the file you’re using in Photoshop somewhere else other than the temp file it saves to, but then you have to hit the exact same spot you had when you first projected the mesh to get the same set up.

Zapplink is meant to be the go between to set up textures without UV’s using photo reference, for the ease of use that photoshop’s toolset offers.

For what you probably want to do you need a good UV layout on your model. Then drop quick textures to the model using Zapplink to get reference or a great base/start. Then take that polypaint to a texture
tool>texture>“col>texture”
export out that texture as a .psd or whatever. Then open it up inside of Photoshop. You now have a baseline for textures and where certain aspects of the model are and how they deform based on your UVs (eyebrows, lips, etc). Now you have the option of using layers, layer styles, etc inside of photoshop, and you can save that file and reopen it at anytime to continue editing.

Inside Zbrush you simply need to import that .psd file into the texture file and it will override your current polypaint so you can see what your changes are doing. Or you can convert that texture to polypaint and continue editing it inside of Zbrush. It’s pretty much up to you how you want your workflow to go…that, my friend, is the beauty of Zbrush.

In order for all of this to work you will need an unwrapper and a good UV set up though. I myself use XSI’s tool set as well as RoadkillUV’s (great organic unwrapper).

I hope this helps with your questions about how to save texture stuff using Zapplink. Short answer, you can’t do it. Long answer = better work flow (if you ask me, which you did…so :stuck_out_tongue: )

yeah, I figured out the first part of your post on my own. About hitting the exact same spot, and it takes a bit of trickery too on the photoshop side to then “trick” ZApplink via the temp file/save. I have done it, but PITA.

This is so hard because what I am doing is just a side hobby. I am not by any stretch a 3d artist. I sell concrete. LOL. Just coming on this forum is intimidating because you obviously have Pro’s here, and I’m just …lost. LOL.

The thing is, what I really want to do is animated , talking, 3d heads of real people, with unbelievable jaw dropping graphics. (in short, waaaay advanced stuff) I’m in a catch 22 really. I know you have to learn the basics, but I honestly don’t have any desire to learn every tiny thing that the pro’s know.

I’ve learned a little bit of Poser, 3dmax, Facegen, Mimic, etc…little pieces of the puzzle. I’ve had some success, but results have been less than “jaw dropping”. Lol.

Kinda cart before the horse situation. I’m having fun, that’s the main thing.
Will try your suggestion/s. Thanks. If you have any other ideas please share.