He said that it subdivides it further, but did not mention anything about the actual calculations being different. If he is correct, then subdividing 3 extra times after you’re done would have the same effect on the final disp map as setting DPSubPix to 3.
There are two possibilities. Either DPSubPix effectively smoothes the model further, or it causes the displacements for the existing mesh to be calculated with greater precision.
Here is a simple experiment which will definitively tell you which answer is correct. Start with a very low-res mesh, and then subdivide it once, so that it is still pretty low poly, and all the poly edges are very visible. Then create a disp map between them. This map should not be smooth, it should have a lot of sharp lines in it showing the poly edges on the final mesh. From this point, crank up DPSubPix and calculate a new disp map to compare to the first.
If the new map appears to have smoothed out all these creases, then we know that DPSubPix is as TVeyes described, simply simulating increased levels of smoothing. This would make the displacements LESS accurrate in this case. If, on the otherr hand, it results in greater precision of calculations due to increased sampling, then the sharp edges in the disp map should become MORE pronounced instead of more blurred.
I would have done this experiment already myself but ZB was crashing so I’ve given it a rest for the night.