or “paint on heights” brush option from 3dcoat? Should I generate and keep multiple AO masks for that?
Dry brush is a thing I absolutely can’t live without if I do any texturing job.
Ordinarily you would use Cavity Masking (found in the Automasking part of the Brush palette). This allows you to turn any brush into a dry brush. However, automasking is not currently working in ZBrush 4 and won’t be until the next update. So until that happens, AO masking is the way to go.
Whould be nice to have brushes working the same way a real dry brush do so it would paint on the tops of bumps or flat surface with easy pressure and paint dipper into cavities with more pressure applied
hmm…? its strange that such a main function is not working in v.4… when is this going to be available again?
anyway, is it really not possible to somehow bake out the matt cavities from the red clay material… in the most cases i needed exactly the same look…
also when i bring in geometry with already some details, the cavity masking is not working properly. only with details made in zbrush, the original ones don’t get much cavity masking…
my problem with AO is that it is always sooo slow…
what is actually the best and efficient way of manually painting cavity and highs?
You can use Mask by Cavity in the Tool>Masking menu. There are various settings to adjust the effect.
hey,
Is it not possible to create a ‘dry brush’ effect by using the Brush depth masking in the Brush menu?
I was playing around with that earlier to try and create a dry brush effect. The results weren’t exactly what I was trying to achieve but then I don’t fully understand the brush depth settings.
cheers