ZBrushCentral

What happend to UV>Tex

Just trying to get up to speed with 3.5 r3.

In previous versions I would import my model from Lightwave which already has a UVMap
Create a texture then hit UV>Tex to get my UVMap then fix seams etc.

In 3.5 r3 I cannot find the UV>Tex button.

Is there a new work flow to get and see my UVMap ( I do not need to create one in ZB) or have I simply missed it with all the new bells and whistles ZB now has.

Thanks

OK I think I worked it out myself…

UVMaster/Use existing UV seam/Flatten