Thank you for the response.
That makes sense. Well, I have an idea where the problem might be from then.
I used a pre-made model as a starting point for mine. Worked fine thru detailing and ZBrush, but when it was time for me to implement it in our game engine, the mesh was not “closed” inside the eye sockets and mouth and gave some graphic anomalies with shadow rendering. But when I went fix this at the lowest subdiv level, this is when I realized I lost them.
I found out the eye sockets being basically like one end of an open cylinder prevented me from reconstructing it, so I “closed” the eye sockets and reconstruct subdiv seemed to work okay.
So I did the same for the mouth and continued work. I probably should have tested reconstructing after fixing the mouth but I didnt. My guess would be there that the mesh got the geometry uneven somehow.
Thanks for the advice! I was thinking it was uneven poly counts or something lol. I’ll see what I can do to try to “fix” this now.
One final question… If I can not find the problem geometry that is stopping me from reconstructing… am I right to assume that my best bet would be to just retopologize manually?