ZBrushCentral

What DOCUMENT resolution for good texturing?

Hi,

I’d like to ask you what DOCUMENT resolution you make in Zbrush when you start to texture using Zapplink?
If I make a 4k texture for a head, what would be the optimal or decent size for the document so that all the fine details would be present (pores, wrinkles)(Talking about the texture and not normal or bump).

thank you,

cheers

It really depends on what 3d app you are planning on exporting to.
I use Maya so the max I can output is 4096 X 4096 which is more than enough for all of the details. There are a lot of factors, whether you are using Mental Ray or Renderman, what settings you have for those, how may polys you have in ZB, … etc, etc.
Also when you create a texture is is a raster document so everything is baked to little square tiles, so at some point you are going to see squares and jaggies.

Like you I use Maya and I render in MentalRay.
The max texture size I use is indeed 4k.
That’s why I askhow big should my DOCUMENT resolution be in Zbrush when I start to texture it in Zapplink and Photoshop (PS is raster) so that most of the details will be seen.
Quite confused on this. Should I make Zbrush document of a 4k × 4k size and thus slow down the app, or what?

thanks for your help…

cheers.

Document size only matters if you’re using Projection Master. If you’re using polypaint then what matters is model resolution. The resolution of the model should be about equal to the number of usable pixels in the texture. So a 1K texture is about equal to a 1 million polygon model. A 2K texture is about equal to a 3-4 million poly model. A 4K texture is about right for a 10-12 million poly model.