I was wondering if I could get some feedback on Maya to ZBrush workflow.
I am currently working on a character and exported my the base from Maya and then to zbrush. I did some quick sculpts and scratches for a normal map test. Around various parts of the mesh I found what looks to be shadows.
So my question is this. Are these “shadows” that I am getting from my normal map caused by the fact that I exported at such a low division level?
Should I export my mesh smooth from Maya?
Or should I generate my normal map from lets say a subdivision level 2 in ZBrush and take that map and throw it on my low poly in Maya?
I am just wanting to get the best normal map for my buck.
Thanks so much!

