i was just wondering about the possibilites of using ZBrush in a production pipeline…
I am a Filmmaker and decided to turn to CGI to make my films, it just seems more ideal to me because of my ideas which could never be recreated in real life. I saw ZBrush as a way to speed up the process of modeling in a 3D APplication such as my first choice, MAYA.
I Love the way you can build models in Zbrush, I was just wondering if i would be able to build my models in Zbrush, Take them in to MAYA and rig them and animate them and re texture as needed. I wanted to know what the difficulty level of this process would be…I see the workflow working as such, please let me know if this is just hopeful wishing:
Zbrush for building models and detailing them.
MAYA for rigging, animating and camera work as well as retexturing as needed
VUE for my eco systems and vegetations (and environments; clouds, sun and what not)
PhotoShop for all 2D needs (textures, alphas, masking, art work, cloth patterns and etc etc)
After Effects for compositing and post work
Boujou for camera matching
Thanks in advance!!! 

