finally finished the renders of my new work “whale” base on sketch of “Bruno Ortolland”. i started sculpting from sphere with zbrush, then i used zremesher.
the high and low poly baked and painted in substance painter.
then i exported maps in blender and looking for creating object to reach a cute underwater scene.
other things used such: particle system for bubbles and stone, displace modifier for ground, texture lighting, normal for water caustics, volume scattering, and noise texture a lot!
rendering done in amazing blender 2.80 using cycles as always with just 300 samples and denoising.
finally post-processing with blender compositor and photoshop is awesome by the way!
hope you guys like it