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WEREWOLF THING and more

Amazing sculpt this clay is castilene ?

I do a lot of hunting and a bit of skinning… and that anatomy is spot on.

Very nice.I wish I knew anatomy that well.What other animals are you going to do?

Santis - They will be for sale I will update when closer to production.
Modelista - material is a hard wax that I melt and use dental and home made tools to carve.
Monstermaker - thanks , there will be more, next inline is Dog Anatomy. here is sneak peek in ZB

DOG_ANATOMY_render_1.jpg

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DOG_ANATOMY_render_1.jpg

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Superb dynamesh sculpt !! :slight_smile: :+1:

i was just guessing about the dynamesh by viewing the topology of your mesh n i was right :slight_smile:

Thanks for the details of your process … love your all Sculpts Cheers !!! :+1:

Thanks sculptor.zb , yeah the process for this dog was starting with original clay sculpture since I liked it and didn’t want to waste it. The deer sculpture was started with zspheres to dynamesh. I will be posting a vid of zsphere to dyna process soon.

Really amazing Works !!!:+1:

Here is a DYNAMESH from ZSPHERE sketch of a dog. enjoy

Wow you sure made that look easy. Wish I would have seen that before I did my beast.I just saved you dog anatomy images for reference. Thanks.

What can I say, that’s a huge compliment Rick considering you are one of the sculptors who inspired me to go into this field. thanks

:smiley: Love it!

Man, you’re good ! Love your style, I can feel the traditional sculptor energy trough your Zbrushes .
I specially like the sculptures.
Looking forward to see what new stuff you came up with.
Keep up the awesome !:+1:

Thanks Ovidius, checked out your gallery great stuff.

fantastic as always, sir.
the leg video was also very inspiring. do you always work at such high subd levels? -i don’t think i saw you switch down to lower once. well after initial shaping.

-r

rasmus Thanks, I usually don’t go backward in subdivision unless I have a major change. I try and get the most detail out of each subd and then I will go to next level if needed. This project was on the sloppy side as for meshes.

Did this for my friend Jeremy Monz of Monz Models , if your in Jersey in June check him out at Resintopia. Progress video and jpegs of 2 versions.

WALKEN_RENDER_01.jpg

WALKEN_RENDER_13.jpg

<iframe src="https://player.vimeo.com/video/42383887[/vv]

Great likeness on the actor… and the Zombification really made him looks so creepy!

Thanks Solid

I agree, great job :+1: