That’s very cool.
Nice work!
That’s very cool.
Nice work!
Gorgeous skinning work and the animated displacements are awesome!!! very real and very alive! so much drama and tension comes across in that animation it is amazing!!!
r
the stills are awesome…cant wait the video to be downloaded…
what software realy?
check out my xsi w.i.p.
http://www.xsibase.com/forum/index.php?board=5;action=display;threadid=16151
Amazing work gabe … your skillz are growing so fast …
Can you do a little explanation about your blend displacement method ?
I suppose this is done in XSi … how did you manage to have so beautifull result … In my own test i still have some steam or wierd geometry problems.
Without the fur how long to render for a single frame ?
I have read that XSi 4 have some issus with displacement.
Anyway really impressive work dude.:lol:
i agree.i still havent solved all the issues with xsi-zbrush…
can you post some rendertree and setings?(if you realy did it on xsi,that is)
Jaw dropped…this is REALLY impressive I’ve never seen anything like it!
I wish there was a tutorial for this kind of stuff!
You made such a cool movie though I have to wonder why you didn’t bother even doing the eyes
Incredible! Add me to the “want more details” list.
…wish i could be a Werewolf.
the arms and face design look great!
thank you all for your reply ,soon as i get back to office after holiday , i will make some image and explanation of my progress , happy x-mas and happy new years to everyone one .
And some detail , the low res mesh is about 5000 poly and done in xsi , displacement map was generate using zbrush , rig anim in xsi , render using mental ray . see ya soon
thanx,man!have fun and merry christmas and a very happy new year to you too!
those animated displacements kick ass. A1 on the animation job too. I love how he jitters as he flexes. It seems that this should make it’s way into any pro pipeline since I think this character is almost of big screen quality.
Is there any way to rig the displacement animation to say the bending of a joint?
a tutorial about how that was done would be fantastic
absolutly wounderful work
well done !!
…why no sound with this incredible beast ?
Pilou
…Oh god… how he do it that…???..
…I can do same…snif…
Ive just noticed the rib cage section of the model and was wondering if this was a morph target or something special in XSI ?? do tell …
Hello , sorry be late , im totally busy at job , i post some image that i hope with be helpfull , i have try to explain a bit how my procedure , if you get any other question dont hesitate . sorry this is maybe a bit more xsi then Zb , i hope it ok .
sumpm1 - look for tension map(tensionmap.xsiaddon) on www.xsibase.com i think its what you want .
Frenchy Pilou because im a modeler and not a sound editor
tranimatronic its some animated displacement map , i post image now to explain it .
AMAZING WORK…animation is perfect and muscle bulging and veins are well done…wish if this was done in Maya
That clip was amazing, really really cool!
I have just made a plugin to allow you to do this kind of animation in Max very easily. Check it out
Hi this is the best forum i have ever seen. I saw that werewolf anim quite a while ago and when i set about making a model for my first attempt with zb it was with that inspiration in mind. Then, not only do i see this on my first day on the forum, but someone chucks a max plugin into the mix to help make it happen. Its amazing. I just wanted to say so. Great forum.