ZBrushCentral

Werewolf - anim

That’s very cool.

Nice work!

:grimacing: Gorgeous skinning work and the animated displacements are awesome!!! very real and very alive! so much drama and tension comes across in that animation it is amazing!!!

r

the stills are awesome…cant wait the video to be downloaded…
what software realy?
check out my xsi w.i.p.
http://www.xsibase.com/forum/index.php?board=5;action=display;threadid=16151

Amazing work gabe … your skillz are growing so fast …

Can you do a little explanation about your blend displacement method ?
I suppose this is done in XSi … how did you manage to have so beautifull result … In my own test i still have some steam or wierd geometry problems.
Without the fur how long to render for a single frame ?

I have read that XSi 4 have some issus with displacement.

Anyway really impressive work dude.:lol:

i agree.i still havent solved all the issues with xsi-zbrush…
can you post some rendertree and setings?(if you realy did it on xsi,that is)

Jaw dropped…this is REALLY impressive I’ve never seen anything like it!

I wish there was a tutorial for this kind of stuff!

You made such a cool movie though I have to wonder why you didn’t bother even doing the eyes

Incredible! Add me to the “want more details” list.

…wish i could be a Werewolf.
the arms and face design look great!

thank you all for your reply ,soon as i get back to office after holiday , i will make some image and explanation of my progress , happy x-mas and happy new years to everyone one .

And some detail , the low res mesh is about 5000 poly and done in xsi , displacement map was generate using zbrush , rig anim in xsi , render using mental ray . see ya soon

thanx,man!have fun and merry christmas and a very happy new year to you too!

those animated displacements kick ass. A1 on the animation job too. I love how he jitters as he flexes. It seems that this should make it’s way into any pro pipeline since I think this character is almost of big screen quality.

Is there any way to rig the displacement animation to say the bending of a joint?

a tutorial about how that was done would be fantastic

absolutly wounderful work

well done !!

…why no sound with this incredible beast ?
Pilou

:grimacing: …Oh god… how he do it that…???..:cry: …I can do same…snif…

Ive just noticed the rib cage section of the model and was wondering if this was a morph target or something special in XSI ?? do tell …

Hello , sorry be late , im totally busy at job , i post some image that i hope with be helpfull , i have try to explain a bit how my procedure , if you get any other question dont hesitate . sorry this is maybe a bit more xsi then Zb , i hope it ok .

sumpm1 - look for tension map(tensionmap.xsiaddon) on www.xsibase.com i think its what you want .

Frenchy Pilou because im a modeler and not a sound editor :wink:

tranimatronic its some animated displacement map , i post image now to explain it .

![shape.jpg|1034x478](upload://wlPtLcd8KSFlGZ6YzBTvbmw04hg.jpeg)![render_tree.jpg|600x370](upload://3HqdXxRfUNNv1GoUn6DVWp4hohP.jpeg)![render_tree_explanation.jpg|988x675](upload://5C3xqDE9dsES5rFzaxdYLNWdwQq.jpeg)![render_tree_link.jpg|988x675](upload://69O0HS3JdPCsgZby6F8471h5EyP.jpeg)

AMAZING WORK…animation is perfect and muscle bulging and veins are well done…wish if this was done in Maya :slight_smile:

That clip was amazing, really really cool!

I have just made a plugin to allow you to do this kind of animation in Max very easily. Check it out :slight_smile:

http://forums.cgsociety.org/showthread.php?t=281593

Hi this is the best forum i have ever seen. I saw that werewolf anim quite a while ago and when i set about making a model for my first attempt with zb it was with that inspiration in mind. Then, not only do i see this on my first day on the forum, but someone chucks a max plugin into the mix to help make it happen. Its amazing. I just wanted to say so. Great forum.:+1: