ZBrushCentral

Wellington Weishaupt | Artworks

Hello guys, since I started my carrer in 3D I’ve been always inspired by amazing artists that have been showing artworks here on ZBC, so now I decided to create my account to start share some works and personal projects.
This is my personal project, I created the redesign of megaman, modeling, texturing, rig, pose, shading and rendering.
I used Zbrush the most part of the time of the process, was a very nice process on this character that marked my childhood.

Soon I’ll post some breakdowns.

Hope you guys like it!

Attachments

Megaman_standardPose_01.jpg

Megaman_standardPose_02.jpg

Megaman_standardPose_03.jpg

Megaman_ActionPose_HD.jpg

Wire_megaman.jpg

Hé hé, nice cartoon work and good posing 8

Thanks a lot man! :wink:

Really really cool bro!

Great stuff. Look forward to seeing more.

Thank you!!
boozy floozie I have more projects involving this megaman =]

Low Poly straight jacket that I did some months ago to a game.
I used Dynamesh during all the process to built the form and the folds, trying to keep on the sculptural process.

Textures composed on photoshop and redered on Marmoset Toolbag.

RZt6sci.jpg

Hello guys,

I would like to share my most recent personal artwork, I decided to keep 100% of the process inside of Zbrush, to learn ways to solving some problems that could appear during the process, and to improve my workflow speed.
I’ve learnt a lot during the process, and I’m felling more fanatic about this amazing software.
The model is based on the concept art from the awesome artist Riiick

I used Zbrush to do modeling, texturing and BPR rendering, with composition in photoshop.
I’m preparing some breakdowns and soon I’ll be post it.

Hope you enjoy!

Rds8v6Q.jpg

Nice artwork. I love the Orc.

Hey Thank you very much JohnT, I’m glad you like it!

Breakdown to show my process of modeling and painting leather inside of Zbrush, model used is from my Orc project.

JcVSp8n.jpg
hzzRBbd.jpg
ia3Um5b.jpg

Hi! Thank you very much for the breakdown, it’s very useful for me! :slight_smile:

Real time character finished last year, it was done during Gilberto Magno’s workshop, that guy is awesome if don’t know go and chek his work out.
Unfortunately I don’t know the artist who made the concept.

Softwares used:

  • Maya and Zbrush to modeling and Uvs.
  • Photoshop and Substance Painter for texturing.
  • Marmoset toolbag for real time rendering.




An old project that I took up to finish during my spare time using real time rendering. The entire model has arround 45k tris and it is based on Charlie Bowater concept art.









RigSetup.jpg

Personal project done during my free time.
I’ve worked from the design to composition of this cinematic character.
Textures are 4K with UDIM for the body to get more resolution on the maps, Zbrush as main modeling software and some body textures, ornatrix for the fur and rendering using V-ray.

Hope you guys like it! :wink:







Hey guys, I’d like to share with you a timelapse of a quick sketch that I did.
based on Roman Semenenko artwork.
Hope you enjoy it. :wink:
Timelapse:

[youtubehd]RZV_HoviBqI[/youtubehd]

01_render_A.jpg

Hello guys, I’m just sharing another quick sketch with timelapse recorded.
It was based on Roman Semenenko artwork as well.
Hope you enjoy it. :wink:

Timelapse:
[youtubehd]Y2vmsF1zhM4[/youtubehd]

Hey guys, new sketch with timelapse recorded, it’s based on creature box concept.
Hope you enjoy it. :wink:

Timelapse:
[youtubehd]Le6tXNhDzjM[/youtubehd]


love it! good eye for shapes man! love those stylized red heads!

Hey, thanks Gevz I’m glad you liked it! :wink: