ZBrushCentral

Weld mesh & re-center origin

2 Questions

Is there a way to do a weld mesh operation in ZB? For example if you have a mesh that splits apart when smoothing or subdividing.

How to re center the origin or “center of rotation” of a tool that has been imported “to create a turntable movie”

welding vertices? No I don’t believe so. ZBrush is very dependent on the order of the vertices and given that welding often messes that up, no, I don’t think you can do that. In fact if you get half way through a sculpt and discover that you left a hole somewhere or something, you may have to do some retopologising after you repair the mesh in your modeling app.

Recenter the pivot? Well, I think that’s possible using ‘Transform > Set Pivot Point’, but what I normally do is export the lowest sub-d level to my modeling app, place the pivot where I need it, then bring it back in to ZBrush. I do the same thing if vertices need to be welded, though I try to handle all of that before I ever get to a sculpting session.

Thanks Chris

I stand corrected…sort of. To do a turntable movie, and keep things centered, you can use the Movie > Modifiers > Scrn button. Then frame your model so it’s centered in the document. This will then use the screen pivot as the rotation point for the turntable, thus preventing the need to go out and tweak the pivot on every subtool.