Hi,
for some reason when I export this mesh to OBJ from Maya and import it to ZBrush I get these holes in a very specific area… it happens only after I divide the mesh in ZBrush.
In the attached picture you can see the way it look like in Maya on the left and the problem in ZBrush on the right.
There doesn’t seem to be a problem with these polygons in Maya, normals are in the right direction, points are merged etc…
Help?
Thx 
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