ZBrushCentral

Weird "Pimples" where vertices meet

Hiya. I’m having a strange, fairly consistent issue with the smoothing brush and certain vertices.

When smoothing over vertices where 3 or 5 polygons meet, I get these weird “pimples” for lack of a better term.

I’m aware zBrush prefers when only 4 polygons share a single vertice, but when doing edgeloops, sometimes that’s just not possible.

I’m attaching a screen shot of the issue and a wireframe view of it.

Thanks for any help in advance!

[ATT=]Pimples.jpg[/ATT]

[ATT=]Pimples with FRAME.jpg[/ATT]

Attachments

Pimples.jpg

Pimples with FRAME.jpg

They are sometimes referred to as “poles”, and should be avoided whenever possible. If you must have them ( a few are probably inescapable) , try to keep them to less prominent locations, or locations that don’t receive a lot of sculpting work. As you’ve noticed, they don’t smooth well.

Traditional facial edgeflows usually result in a few unavoidable instances on the sides of a face, and there are locations where they will be problematic, and locations where you can avoid too much trouble with them. You’ll learn where with experience.