Greetings, I’m currently having this weird artifact with my Normalmap using Zmapper. So basically I exported the low poly mesh from Maya 2008, UV unwrapped and all. Now I sculpted the high res mesh and moved down to level2 subdivision for Normalmap generation and this is what I got.
http://i37.tinypic.com/2q1vv52.jpg
Notice the red circled part where you can see the stretched triangle artifact? They shouldn’t be there, so what would’ve caused this, would anyone please help me?
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