Firstly, hey everyone! I just got the Zbrush 4 trial, and I’m attempting my first human model (myself), and it’s easily the best thing I’ve ever created haha.
But, that said, I obviously have no idea what I’m doing, I don’t know the pipeline and all that, and now I’ve got this horrible mesh problem, where it looks as though I’ve divided a section of the body while the rest of it was masked out. So I’ve got these dirty, random triangles running through the topology of my model, and when I’m back rendering in Maya it’s causing me real grief.
Hopefully the images of said problem will show up below!
Any help is greatly appreciated… Thanks in advance.
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