ZBrushCentral

Weird mesh problem...Help please! I'm new!

Firstly, hey everyone! I just got the Zbrush 4 trial, and I’m attempting my first human model (myself), and it’s easily the best thing I’ve ever created haha.

But, that said, I obviously have no idea what I’m doing, I don’t know the pipeline and all that, and now I’ve got this horrible mesh problem, where it looks as though I’ve divided a section of the body while the rest of it was masked out. So I’ve got these dirty, random triangles running through the topology of my model, and when I’m back rendering in Maya it’s causing me real grief.

Hopefully the images of said problem will show up below!
Any help is greatly appreciated… Thanks in advance.

Attachments

shittyTriangles.jpg

shittyTris2.jpg

Head1.jpg

You’ll need to retopo or append in your original mesh and project.

Well this is a problem with the idea of create more poligons in especific areas, is a bad idea because zbrus will conect the new vertices with the closers one, so this proces is automatic an the unexpected results are inevitable, is better if you try to make a base mess in maya, or use the goZ feature to conect your lower model with maya and make the divisions by your self.

Being new is no problem, all of us be new before!!:cool: