It’s the pole at the end of what Ill assume is the parametric sphere3d primitive. Some kinds of topology are problematic for sculpting. Switch on polyframe mode, and you will see all the lines converging at a point there.
When using the 3d primitive, you can run it through dynamesh to quickly redistribute the polygons in a more sculpting-friendly way. Or you can start with the polysphere that is in the Tools directory in lightbox. It has different topology.
To fix it from where you are now, I’d suggest activating dynamesh at whatever resolution you need to capture the form accurately. You should then be able to smooth it away.
If you want to keep a multi-subdivision level workflow, it would be best to use Zremesher right now before you put in too much more detail to get a better base topology, then subdivide from there.