ZBrushCentral

Weird Displacement Map

Hello!

I made a model in maya, exported it to ZBrush and only painted some wrinkles on it.
When I create a Displacement Map in ZB, it seems to calculate depths and heights based on the geometry I modeled in Maya. I think it should be plain grey and only show the little wrinkles.
What am I doing wrong? Thanks in advance!

Attachments

3.jpg

I´m not very sure, but I think that maybe could be for this reason:
Do you have subdivided your imported model in Zbrush??, if you have done this, Zbrush must to write this information on the map even if you havn´t scupted nothing over it, this why zbrush, doesn´t leaves grey.
I think your map & model is ok.