Been trying out zbrush for the first time and came upon some issues while exporting a displacement map with MD2. It seems the contrast of the generated displacement map is way off.
My settings
Zbrush
-model subdivision 6
-32 bit RGB: DE-LCGK-EAEAEA-4D_32 (also tried other supported formats)
-dpsubpix 3
-border 2
I know there are some sharp edges in there which need to be smoothened, but that seems to be the least of my issues.
Here is a zbrush preview of the model.
What is causing the weird displacement map export? I haven’t changed any default settings or anything.
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