ZBrushCentral

Weird cursor behavior - bug? noob issue? HELP!

OK, so the ZBrush cursor is behaving weirdly. On a sphere, all is well, but on a model that is not perfectly the same size in all dimensions (such as a person, which is taller in the Y dimension), the cursor changes its size based on the orientation of the “camera” (view) and the position of the cursor on the model. For example, when using ANY brush on my character’s toes, the cursor is one size when looking down at the feet, but rotating around to see the bottom of the toes, the cursor size suddenly gets signifantly larger, in spite of the fact that the selected draw size does NOT change, and the distance to the subject does NOT change (the toes are just as far away from the “camera” in both cases), and all else remains the same. It’s a real PITA!!

This is REEEEALLY weird. It ONLY happens in perspective mode!!! Turn off perspective, and the cursor size stays the same as the draw size, nice and consistent, no matter how you rotate your subject. What’s also weird is that although the brush size matches the new cursor size, the distance between lazy mouse stepping intervals remains constant with the set draw size, regardless of the “relative” button, so depending on which side of the foot you’re trying to detail, the lazy stepping is really close or too far apart. (The relative button is supposed to make this relative to brush size, but it seems to make it relative to draw size, not cursor size, and since draw size remains the same and the cursor size changes, the stepping gets easily put “off”.)

Give it a try, load the demo guy, make sure perspective view is enabled, pick any brush, and zoom in to looking down at the feet, nice and close. Then rotate around (local mode) the foot to see the underside of it at the same distance and the cursor size about doubles.

Any thoughts on this, anyone? Any steps to resolve this, or is this a bug? I can’t imagine that the cursor size changing with the perspective mode ON in spite of draw size remaining the same is intended behavior. Sure, I can turn perspective off, but I find sculpting MUCH more natural in perspective mode, and would prefer to keep it on.

No takers?

Has seriously no one else noticed this? Dang… Is it my computer then?? Can no one confirm that this is at least “normal” behavior for ZBrush?