Hi.
I’m working on my new short an thought it would be a great opportunity to use ZBrush for the displacement maps.
Unfortunately, it is not working the way I want it to work and I get a weird displacement map with wrong displacements around the forehead.
Here is what I do:
- TOOLS>IMPORT>DEFAULT.OBJ
Import the .obj and draw it on the canvas
(http://www.timreischmann.com/helpme.rar) <- The .obj I use
- TOOLS>GEOMETRY>DIVIDE
Divide the mesh up to level 4
- TOOLS>GEOMETRY>SDiv
put it back to 1
- TOOLS>DISPLACEMENT>DPSubPix
set it to 2 (yea, maybe too high)
- TOOLS>DISPLACEMENT>DPRes
set it to 2048x2048
- TOOLS>DISPLACEMENT>MODE
set it to “on”
- TOOLS>DISPLACEMENT>Create Displacement
export Displacemnt to ALPHA
-
ALPHA> FLIP V
-
ALPHA>EXPORT
export it to a 16-bit .tiff which looks like this
The Problems arounf the eyes and ears are fine, since the UVs overlap
there and I wasn’t planning on using displacement there.
The Problem is the nice implant next to the the forehead.
I could really use some help here.
I uploaded the obj I’m using for this to my website so anybody who wants to help me is welcome to try.
http://www.timreischmann.com/helpme.rar
Thanks.