I spent a good few hours making some nice Uvs, brought the low poly model back to find the infamouse exploading mesh, I didnt toutch the obj so what it happend this time I have no clue, anyway besides the point, I need to keep my detail, and my posed layers, while updating the Uvs. Here is what iv tryes so far, if there are any other methodws iv forgot please help me.
1:Stored morph target on low mesh, import the new obj, wont restore.
2: Store morph target on higher poly mesh, import obj, delete all high sub ds, sub devide it then try to restore Morph target, mesh exploads.
3: Append Obj with good Uvs, sub d, and project all. Eyes and hands cave in. If I use the morph brush it will loose all its detail, and sculpting.
Any idears?
Thanks.