Ok here is the thing.
I have a sculpt iv spent months on, I had made the mesh outside to start with and over the months its been posed, sculpted e.c.t.
The hands have nails on which have screwed up big time. they cant be fixed so I wish to edit the hands externaly to have no edge loops for nails.
So I delete the original hands in zbrush and import the new modified hands. Now comes the problems.
1: If I merge the sub tools ZB crashes after pressing ok to a error message.
2: If I try to insert mesh, delete all higher levels and try to project a highres version the mesh screws up, bad spikes and deformations, nothing unusual there.
3: If I use the low mexh with the hands that are good, as new topology, then when I project the eyes and hands screw up?
So how do I get around this problem. I can t loose all my sculpting, no projection works, what options do I have left?
Thanks.