Well, as far as I’m learning right now I sculpt the entire body from head to toes begin with the polysphere with dynamesh. I was just wondering if there’re other methods of creating a human character. I just learned that creating a base mesh using zsphere then sculpt details on it but zsphere seems very confusing to me and I never made anything good out of it, perhaps I still don’t know much about zsphere. Can anyone shows me some good ways to start making a character ? Oh and was it called “workflow” ?
I recommend zbrush human anatomy books by Eric keller. Check out some of his videos on YouTube. Some real good advice 
ah I know that I should learn anatomy and yes I’m learning it, but what I’m asking is an effective way to make a character in zbrush, I usually make it slowly from a polysphere but then pulling the feets, hands, toes and fingers would be difficult.
ZSpheres>adaptive skin 
Idk but zsphere is really confused to me
oh and can you make different parts of the body then combine them later ?
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/ It’s easy ;). Play with it. Get the Axis plug if you don’t have it yet.
Ah thanks again for your help
Never really look into this before.