i find this really annoying when trying to move or adjust some vertices at the top of an object (or on the edge of an object; if i miss it by a pixel it rotates. can be very annoying.
just wondering if there is a way to map rotate to a keybind+LMB (eg. hold a key and left mouse click to rotate) or even just disabling it temporarily while i work on the model in its current rotation to the camera.
