Hey guys, been wondering about this for a while, since baking the noise from noisemaker isn’t always an option due to poly limits, and geometry hd doesn’t really work for this afaik.
But if there is a way to bake the surface noise directly to a normal or displacement or w/e then you could still get that super detail, without being bothered by things not looking right when you bake it to the polygons in zbrush. :o
Thanks

