ZBrushCentral

Watch me work.

Just a quick sidenote :slight_smile: and i’m pretty impressed, this thread has now passed by 34,000 views which i think is a massive amount :smiley: but it’s great thread hehe

/ Max

Wowzaaaaaaaa. That could just be a Photo of a real Puppet. A friggin mazing! You ROCK!
LemonNado

Hi Rick,

Do you have any specifics about which day you will be at siggraph?

Your work is the monthly special on the Discovery channel over here…we are not worthy. :smiley: Pitty they didnt include the 3D…damn.

Awesome - What else can I say :+1: :+1: :+1: :+1:

WOW, thats incredible work man… thanks for the step by step tut!

Hey Monster Maker, I am huge fan of all your work both digital and fx.

I had a question about the hands you did. Did you pose them in another package or model them as the are now in zbrush. I am pretty new to zbrush and also wondered how you did your final comp with all the different objects you created. I need to do some digging in the manual about that but I thought maybe you could shed some light on how YOU work. Thanks I look forward to your next creation.
chud

MM,

I just stumbled accross this thread and am floored by your presence here. Your work is a great inspiration to me.

I am excited to learn that you will be at SIGGRAPH. I will be attending also. I was also wondering when you will be around during the week as I have always longed to be able to meet you at the IMATS,but never able to go.

If you happen to walk the floor, I and the rest of my group (Interbots)http://www.etc.cmu.edu/projects/ibi/
are presenting in the E-Tech area. We have an animatronic robot that we are developing interactive experiences for.
My field of study is in creature effects and I hope to meet you…
Thanks again for your great work.

-Andrew Hosmer
http://www.andrewhosmer.com

Hi Rick,

been working on the sequel to An American Werewolf, roughly 10 years ago. What you´ve stated in your interview about todays industry - I found that true back then allready. For me, it´s really difficult to press and push my

own limits without the opportunities to spend the time and money that
come with a highprofile (film)job. A good gig, where people will try to
understand why they should wait…

We don´t have many of these opportunities here in Germany, one may easily end up doing stuff nobody wants to pay or nobody wants to sign:-) Still, you made me aware that it´s not about being paid for something but about deoing it because one wants to to it. Had almost forgotten that. I´ll kick my butt harder now, instead of blaming anyone else. Promised. If you like, help people like myself by showing more of your wip-work. Not just the finished stuff you feel you *must* come up with to proove you´re *worthy* being called MonsterMaker. Forget about that, please. Also show us the stuff that didn´t work out, as that´ll help in not doing the same mistake twice. In my opinion, this shows the great artist. Knowing when stuff will work, when not and also why not... Cheers tim P.S: Again, no need to sign it, no need to be perfect. Just do it:-)

Monstermaker: it would be awesome if you took your Hyde there and made an “impossible sequel” (since Lon Chaney probably couldn’t make it to the shoots ;)).
If it was completely transparent that CG was used it would be ideal. I think that that is one area that CG hasn’t quite done to great extent. I would also like to see Abbott and Costello come back and have another round with Dracula and the guys. Don’t know if there would be a huge audience for it these days though. You would have to give your Hyde that birthmark too. :lol:

… how the hell you modeling in Zbrush with such low polygons !!! … my models are very very high polygonal - and looking on facetes in max7 … :angry:

great worx man !
:+1: