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Wasteland Tavern

“This is my first CG artwork ! Inspired by an AI-generated concept sketch of a wasteland, I expanded upon it through secondary design, incorporating my own ideas. Applying the skills I’ve learned, I built this narrative-rich scene entirely from scratch—weathered metal, sun-bleached wood, harsh sunlight—striving to render both the raw grit of a post-apocalyptic world and the unique warmth of a tavern.”

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beautiful piece. How much ZBrush did you use for this image? What other applications did you use?

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喜欢这个作品


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ZBrush was absolutely the core tool throughout the entire creation process. I’d estimate that roughly 80% of the work during the modeling phase was done using it. Within ZBrush, I completed all the core sculpting, detailing, and surface texturing work.

I heavily utilized DynaMesh for creating base forms, Sculptris Pro for handling intricate details, and ZRemesher for optimization and cleanup.

For example, when creating the spotted hyena:

Step 1: I used ZSpheres and DynaMesh to block out the base form.

Step 2: I used the Move, Clay Buildup, and Standard brushes to shape and adjust the overall proportions and muscle structure.

Step 3: I utilized ZWrap to transfer the pre-topologized wireframe/retopologized mesh.

Step 4: I employed the Standard and Dam Standard brushes to refine skin folds on the face and body; finally, I added skin texture using alphas to complete the model.

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