Personal project concept and production for animations. Concept, basic forms, basic colors, reshaping and micro detailing with zbrush. Hair with splines and Ornatrix. Textures painted and automated in Ddo. Rigged and posed in 3D max. Rendered in 3D max and Vray. This model was modeled and rendered without subdivisions but most parts were still able to be subdivided in Zbrush were displacements/ bump maps were needed to be generated.
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