Personal project concept and production for animations. Concept, basic forms, basic colors, reshaping and micro detailing with zbrush. Hair with splines and Ornatrix. Textures painted and automated in Ddo. Rigged and posed in 3D max. Rendered in 3D max and Vray. This model was modeled and rendered without subdivisions but most parts were still able to be subdivided in Zbrush were displacements/ bump maps were needed to be generated.
great work,
How have you created that fur?
Thanks Mosart. Naionel, the hair was made with ornatrix and rendered in Vray. I will post up a breakdown for this character sometime soon.
A few breakdown images from CG Society feature. Full write up here: http://www.cgsociety.org/news/article/2364/archaic-warrior-breakdown?edit=true
HD images here: https://www.artstation.com/artwork/n2Le4