Well with all this new jaw dropping work flying around I could’nt resist but to try something of my own. Just something I’ve had in my mind for a while now
Warming up for the new zbrush version , keeping intouch with the tools and generally just having abit of fun.
Hope you like it. Thanks goes to Spiraloid for his head template which I used as a base mesh and andreseloy …my inspiration in this piece from one of your ealier ones :).
Thought I might share a few things I’m learning as a result of my warmups :
- Something I can say that I’m finding more and more when working is that its very important to have plan to check your model from specific angles of view , different materials and lighting conditions. I have a script that creates different combinations.
- Second when detailing a character or creating a character with high detail make sure you have a rough outline of the different levels of detail your going to add, just written down on paper in order from largest to smallest details and if you come up with any idea while your working jot it down. You can draw the detail idea and mention where it will be. Divide and conquer - pardon the cliche’ :).
Hopefully more to come in the future