I found it easier to just create the whole topology with Maya correctly and
then just project the details from your roughed out model on to the correct
topology in Zbrush.  The female I came up with in Maya was one weird looking
chick, but it had good topology.  With Zbrushās project all function, it took
little time to do.  You do have to go back and forth from Maya to Zbrush to
make edge loops a little cleaner around armpits and buttocks and whatnot.
āDo you like my tight sweater? SEE HOW IT FITS MY BODY!ā - Moloko :lol:
^-- I was thinking of that song as I was doing it⦠ ā¦It makes sense if
you have ever listened to Moloko (Itās in one of the tracks of hers and
it sounds creeeepay).



 ](javascript:zb_insimg(ā195021ā,ātwo.jpgā,1,0))
](javascript:zb_insimg(ā195021ā,ātwo.jpgā,1,0))

 thanx again, more to come.
  thanx again, more to come.

 ](javascript:zb_insimg(ā199814ā,ātrooper.jpgā,1,0))
](javascript:zb_insimg(ā199814ā,ātrooper.jpgā,1,0))

















